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Introducing My Latest Projects

Sep 22, 2009

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… Or, How to Procrastinate Productively. klystrack3

I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I’m using to remake Thrust. In reality, I decided to divide the project into two separate projects: the actual game engine and related tools, and a music editor that uses the engine.

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You Can Stop Programming Now

Sep 08, 2009

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I’ll be deleting all my own source code since perfection has finally been achieved and there is no need for programmers anymore.

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Retargeting Images Using Parallax

Sep 02, 2009

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I came up with a neat way to retarget images using a mesh that is transformed by rotating and doing an ortographic (non-perspective) projection. This is generally quite interesting since it can be done using a mesh and simple transformations and so can be done almost completely on the GPU. Even using a mesh can [...]

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OpenGL, Static Arrays and glMaterialfv

Jul 19, 2009

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I stumbled upon weird behavior of OpenGL: I was setting material properties with glMaterialfv and for some reason this did not change the parameters if done multiple times in succession. I.e. when I drew two versions of the same object on the screen side by side with different material parameters, they both looked the same.

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Out of Memory?

Aug 19, 2008

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It’s a common practice not to check what malloc() or new returns, since in an ideal world you will never run out of memory and so allocating memory will never fail. With a reasonably sized page file that is mostly true. When using a page file, this wouldn’t be a problem since if there is [...]

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