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Some Cool Demoscene Stuff

Mar 25, 2008

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Here are some of my favorite demoscene products with a short review of each.

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Show Me Yours and I’ll Show You Mine

Mar 24, 2008

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The level editor for your games, that is. My personal experience of making games is that the behind the scenes tools such as level editors are at least half the work. If you’re lucky, you can use existing tools for creating the data but I guess that is very specific to a genre.

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Amazing 4KB Ray Tracer

Mar 22, 2008

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2008-07-27T12:24:18+00:00: Updated with an even more impressive 4 KB raytracer from RGBA1
Slisesix
The above is the output of a 4KB intro by Rgba that uses purely generated data to render a nice creepy landscape scene. To give some perspective: the same image compressed into a JPEG of similar size would look crap. And it still needs [...]

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A Tiny XML Parser

Mar 21, 2008

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While looking for a convenient way for storing some level data for a game I’m working on (more of that later), I came across this small C++ XML parser. Originally, I wanted to stay away from XML or other formats as they are overkill for the simple game format. However, this parser is both small (the Xerces parser is over 50 megabytes!) and easy to use.

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More generated game content

Mar 18, 2008

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More game content generators.

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