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Amegas

Jun 16, 2010

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[Audio clip: view full post to listen] Original by Karsten Obarski

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Review: The Last Arcadian

Mar 10, 2010

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The Last Arcadian is one of those games that in hindsight are pretty strange stuff for a public domain or shareware title. Considering even in the early 1990s a 3D shooter was automatically rather cool and thus profitable, The Last Arcadian makes you think why it wasn’t released commercially.

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Review: Starball

Mar 03, 2010

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I used to read ST Format back when I had an Atari ST. Later in its existence the magazine started to include better and more complete games and other software on its cover disk, probably because of the Atari was dying and publishers decided to give away their assets (or more like the actual developers [...]

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Plenty of Room, Part II

Nov 09, 2009

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As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice.

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Introducing My Latest Projects

Sep 22, 2009

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… Or, How to Procrastinate Productively. klystrack3

I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I’m using to remake Thrust. In reality, I decided to divide the project into two separate projects: the actual game engine and related tools, and a music editor that uses the engine.

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