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Tags: Database, FAQs, Help, Help and Tutorials, Microsoft SQL Server, MySQL, Programming, SQL
A lot of visitors come from search engines to my page about a little hack I made that acts as a very thin layer between text files and SQLite. Most of the search queries are something akin to “compare text files in SQL”, “SQL text compare” or other SQL and text comparison related searches. So, I’m going to write what I know about the subject.
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Tags: Game development, Game programming, Programming, Video games
The level editor for your games, that is. My personal experience of making games is that the behind the scenes tools such as level editors are at least half the work. If you’re lucky, you can use existing tools for creating the data but I guess that is very specific to a genre.
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Tags: C, Libraries, Programming, XML
While looking for a convenient way for storing some level data for a game I’m working on (more of that later), I came across this small C++ XML parser. Originally, I wanted to stay away from XML or other formats as they are overkill for the simple game format. However, this parser is both small (the Xerces parser is over 50 megabytes!) and easy to use.
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Tags: API, Google, Google Chart, PHP, Programming, Statistics, Wordpress
I just stumbled upon the Google Chart API and I couldn’t resist playing with it (statistics being a fetish of mine). Here’s some information, code and thoughts about the API.
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Tags: Algorithms, Artificial life, Fractals, Procedural generation, Programming, Video
For the last few days, I have been working on a planet generator. I originally got the idea from the method how you can easily tessellate a sphere into triangles.
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