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Tags: 256B, Algorithms, Assembly, Demoscene, Software, Source code, Tutorial, Video
As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice.
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Tags: Software, Viewer2
Good news. There will be a new version of Viewer2 available soon. In addition to fixing the bugs that have been waiting for a fix for a year or so, it will be a significant improvement in performance (namely proper multi-threaded image loading that results in a lot smoother user interface especially when browsing over slow network connections) and also how the user interface is built.
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Tags: Calculator, Software, Windows
Here’s a desktop calculator I wrote because I thought the standard Windows Calculator sucks (which it does).
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Tags: Fractals, Procedural generation, Retro gaming, Software, Sound effects, Sprites
If you can’t draw graphics or create sounds for your games, here are a few interesting tools I came across recently and can help you.
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