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Tags: C, GUI, SDL
More often than not, the biggest obstacle for a programmer is adding a GUI to a otherwisely ready application. This probably is because you generally can create a program that inputs and outputs text with a few lines of code in any language.
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Tags: 256B, Algorithms, Assembly, Demoscene, Software, Source code, Tutorial, Video
As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice.
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Tags: API, Game programming, Programming, Retro gaming, SDL, Source code, Video, Video games
… Or, How to Procrastinate Productively. 
I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I’m using to remake Thrust. In reality, I decided to divide the project into two separate projects: the actual game engine and related tools, and a music editor that uses the engine.
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Tags: 256B, Assembly, Demoscene, Programming, Raytracing, Video
I’ll be deleting all my own source code since perfection has finally been achieved and there is no need for programmers anymore.
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Tags: Algorithms, Image retargeting
I came up with a neat way to retarget images using a mesh that is transformed by rotating and doing an ortographic (non-perspective) projection. This is generally quite interesting since it can be done using a mesh and simple transformations and so can be done almost completely on the GPU. Even using a mesh can [...]
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