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Collision Detection with Occlusion Queries Redux

Jul 23, 2008

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Popularity: 2%

Here we describe a method for checking collisions between arbitrary objects drawn by the GPU. The objects are not limited to any shape, complexity or orientation. The objects that are checked for collisions can be the same objects that are drawn on the screen. The algorithm is pixel perfect but without further refining is limited to 2D collisions.

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Thrustlikes

Jun 18, 2008

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Popularity: 2%

Probably my most favorite video games are thrustlike games — games that relate to Thrust similarly how Rogue relates to roguelikes. Here are some of the games I consider the best examples of this genre.

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ROM CHECK FAIL

Apr 10, 2008

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Popularity: 1%

ROM CHECK FAIL is quite possibly the most original game I have seen in a while. That’s saying a lot considering the game is a mishmash of classic arcade and video games. The main idea is that, for example, at one moment you are playing Zelda and after a few seconds the game randomly switches to Super Mario Bros. Or Asteroids. Or Spy Hunter. While you might still be Link or the tank from Space Invaders.

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Show Me Yours and I’ll Show You Mine

Mar 24, 2008

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The level editor for your games, that is. My personal experience of making games is that the behind the scenes tools such as level editors are at least half the work. If you’re lucky, you can use existing tools for creating the data but I guess that is very specific to a genre.

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Trackmania vs. HotWheels

Mar 23, 2008

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Thanks to whoever uploaded these two videos.

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