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Tags: Android, Android NDK, C, Native, Programming, SDL, Source code
Note: There’s now a patch for SDL that makes the same possible on older Androids as well. The Android NDK makes it possible to use SDL to code Android apps. The aliens.c example bundled with the Android SDL port is fine and dandy except it reads data from /sdcard/data and it has to be pushed [...]
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Tags: C, GUI, SDL
More often than not, the biggest obstacle for a programmer is adding a GUI to a otherwisely ready application. This probably is because you generally can create a program that inputs and outputs text with a few lines of code in any language.
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Tags: API, Game programming, Programming, Retro gaming, SDL, Source code, Video, Video games
… Or, How to Procrastinate Productively. 
I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I’m using to remake Thrust. In reality, I decided to divide the project into two separate projects: the actual game engine and related tools, and a music editor that uses the engine.
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Tags: Re-targeting, Resizing, SDL, Seam carving
More from the muse called Referer:.
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Tags: Artificial life, Evolution, Nanopond, Screensaver, SDL, Software, Source code, Video
[This is an archive post from my old homepage] For those who don’t know what Nanopond is: Adam Ierymenko’s Nanopond a minimal (absolutely tiny) artificial life system based on randomly mutating and evolving computer programs that eventually get more and more efficient in copying their program thanks to natural selection. While it does not have [...]
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