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Klystron

Nov 16, 2009


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klystrack3

klystron is a game engine that I’m writing for a Thrust remake. It includes a 2D sprite/tile graphics engine (with collisions), a tiny software synthesizer with music editor and level editor for editing tile maps. It’s written in C99 and uses SDL so it should be quite portable. The main emphasis is on performance and minimalism.

I split the game engine into two separate projects, the actual engine and related tools and the music editor (klystrack). This is because I think it’s fun to make tunes and have always wanter to code a tracker.

The project is open source (MIT license) and they are hosted at Google Code.

klystrack updates

klystron updates

  • r195 ([No log message]) committed by kometbomb
  • r194 (Moved vibrato tables to music.c Added random vibrato table) committed by kometbomb
  • r193 (Replaced the abs arpeggio vs. portamento kludge with a sligh...) committed by kometbomb
  • r192 (Added new vibrato + PWM shapes Vibrato delay) committed by kometbomb