KlystronDec 11, 2010 |
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klystron is a game engine that I’m writing for a Thrust remake. It includes a 2D sprite/tile graphics engine (with collisions), a tiny software synthesizer with music editor and level editor for editing tile maps. It’s written in C99 and uses SDL so it should be quite portable. The main emphasis is on performance and minimalism.
klystrack
I split the game engine into two separate projects, the actual engine and related tools and the music editor (klystrack). This is because I think it’s fun to make tunes and have always wanter to code a tracker. Actually, klystrack has become the project that drives the engine development. You can read more about klystrack in my blog. Or, visit the Facebook page (neat stuff is posted there).
Download
The projects are open source (MIT license) and they are hosted at Google Code.
klystrack updates
- issue 80 (Failed to compile (rev 1106) on GNU/Linux) Status changed by kometb...@gmail.com
- issue 80 (Failed to compile (rev 1106) on GNU/Linux) reported by yugioh...@free.fr
- klystrack-nightly-1106-win32.zip (Nightly build (Win32)) file uploaded by kometb...@gmail.com
- r1106 (Dither flag moved) committed by kometb...@gmail.com
klystron updates
- issue 6 (SDL_RWops.h instead of SDL_rwops.h) reported by eforg...@gmail.com
- r393 (More debug messages) committed by kometb...@gmail.com
- r392 (Init stuff) committed by kometb...@gmail.com
- r391 (Moved dither flag to fx flags (saves 1 byte :)) committed by kometb...@gmail.com







