Lossless Audio CompressionJan 02, 2011 |
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Here’s an audio compression scheme I came up for my tracker project.
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Older posts from 2011 |
Lossless Audio CompressionJan 02, 2011 |
3 comments Popularity: ![]() ![]()
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Here’s an audio compression scheme I came up for my tracker project.
Plenty of Room, Part IINov 09, 2009 |
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As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice.
Retargeting Images Using ParallaxSep 02, 2009 |
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I came up with a neat way to retarget images using a mesh that is transformed by rotating and doing an ortographic (non-perspective) projection. This is generally quite interesting since it can be done using a mesh and simple transformations and so can be done almost completely on the GPU. Even using a mesh can [...]
Collision Detection with Occlusion Queries ReduxJul 23, 2008 |
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Here we describe a method for checking collisions between arbitrary objects drawn by the GPU. The objects are not limited to any shape, complexity or orientation. The objects that are checked for collisions can be the same objects that are drawn on the screen. The algorithm is pixel perfect but without further refining is limited to 2D collisions.
Let’s make a planetFeb 20, 2008 |
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For the last few days, I have been working on a planet generator. I originally got the idea from the method how you can easily tessellate a sphere into triangles.
Older posts from 2008 |