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Tags: 256B, Algorithms, Assembly, Demoscene, Software, Source code, Tutorial, Video As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice. Read more...
Tags: 256B, Assembly, Demoscene, Programming, Raytracing, Video I’ll be deleting all my own source code since perfection has finally been achieved and there is no need for programmers anymore. Read more...
Tags: Atari, Demoscene, Playstation 3, PS3, Video More demoscene stuff: a very recent PS3 demo (a real-time animation for you not in the know) and a very recent Atari VCS demo. The Atari VCS (redubbed Atari 2600) was pretty much the first game console for the masses and it was released in 1977. The Playstation 3 was released in 2006. Read more...
Tags: Amiga, Demoscene, DOS, Procedural generation, Video Here are some of my favorite demoscene products with a short review of each. Read more...
Tags: 4K, Demoscene, Procedural generation, Raytracing 2008-07-27T12:24:18+00:00: Updated with an even more impressive 4 KB raytracer from RGBA1 Slisesix The above is the output of a 4KB intro by Rgba that uses purely generated data to render a nice creepy landscape scene. To give some perspective: the same image compressed into a JPEG of similar size would look crap. And it [...] Read more...
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