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Tags: 256B, Algorithms, Assembly, Demoscene, Software, Source code, Tutorial, Video
As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice.
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Tags: API, Game programming, Programming, Retro gaming, SDL, Source code, Video, Video games
… Or, How to Procrastinate Productively. 
I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I’m using to remake Thrust. In reality, I decided to divide the project into two separate projects: the actual game engine and related tools, and a music editor that uses the engine.
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Tags: 256B, Assembly, Demoscene, Programming, Raytracing, Video
I’ll be deleting all my own source code since perfection has finally been achieved and there is no need for programmers anymore.
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Tags: 8-bit, Asteroids, Atari, C64, NES, Nostalgy, Retro gaming, Reviews, Video, Video games
Probably my most favorite video games are thrustlike games — games that relate to Thrust similarly how Rogue relates to roguelikes. Here are some of the games I consider the best examples of this genre.
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Tags: Nostalgy, Retro gaming, Reviews, Video, Video games
ROM CHECK FAIL is quite possibly the most original game I have seen in a while. That’s saying a lot considering the game is a mishmash of classic arcade and video games. The main idea is that, for example, at one moment you are playing Zelda and after a few seconds the game randomly switches to Super Mario Bros. Or Asteroids. Or Spy Hunter. While you might still be Link or the tank from Space Invaders.
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