A bit of nostalgy can never hurt anyone. To me, weird tales about old software are a source of inspiration — they are essentially war stories for nerds. Here are some cool software stories from the past told by the developers themselves.
For the last few days, I have been working on a planet generator. I originally got the idea from the method how you can easily tessellate a sphere into triangles.
[This is an archive post from my old homepage]
For those who don’t know what Nanopond is: Adam Ierymenko’s Nanopond a minimal (absolutely tiny) artificial life system based on randomly mutating and evolving computer programs that eventually get more and more efficient in copying their program thanks to natural selection. While it does not have as [...]
I wrote a better document about the algorithm. Includes source code.
The idea
Did you know you can do pixel accurate collision detection using the OpenGL stencil buffer and occlusion queries? I got this idea while working on a 2D/3D game engine (think of a side-scroller but with 3D objects).