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Plenty of Room, Part II

Nov 09, 2009

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As stated earlier, tiny intros written in assembly language fascinate me. I have written a few in x86 assembly language, here’s one of them. I have tried to make the inner workings of the program as accessible — or, at least as thought-provoking — as possible even if assembly wasn’t their weapon of choice.

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Introducing My Latest Projects

Sep 22, 2009

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… Or, How to Procrastinate Productively. klystrack3

I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I’m using to remake Thrust. In reality, I decided to divide the project into two separate projects: the actual game engine and related tools, and a music editor that uses the engine.

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You Can Stop Programming Now

Sep 08, 2009

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I’ll be deleting all my own source code since perfection has finally been achieved and there is no need for programmers anymore.

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Thrustlikes

Jun 18, 2008

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Probably my most favorite video games are thrustlike games — games that relate to Thrust similarly how Rogue relates to roguelikes. Here are some of the games I consider the best examples of this genre.

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ROM CHECK FAIL

Apr 10, 2008

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ROM CHECK FAIL is quite possibly the most original game I have seen in a while. That’s saying a lot considering the game is a mishmash of classic arcade and video games. The main idea is that, for example, at one moment you are playing Zelda and after a few seconds the game randomly switches to Super Mario Bros. Or Asteroids. Or Spy Hunter. While you might still be Link or the tank from Space Invaders.

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