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Tags: Amiga, Demoscene, DOS, Procedural generation, Video
Here are some of my favorite demoscene products with a short review of each.
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Tags: 4K, Demoscene, Procedural generation, Raytracing
2008-07-27T12:24:18+00:00: Updated with an even more impressive 4 KB raytracer from RGBA1
Slisesix
The above is the output of a 4KB intro by Rgba that uses purely generated data to render a nice creepy landscape scene. To give some perspective: the same image compressed into a JPEG of similar size would look crap. And it still needs [...]
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Tags: Fractals, Procedural generation, Retro gaming, Software, Sound effects, Sprites
If you can’t draw graphics or create sounds for your games, here are a few interesting tools I came across recently and can help you.
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Tags: Algorithms, Artificial life, Fractals, Procedural generation, Programming, Video
For the last few days, I have been working on a planet generator. I originally got the idea from the method how you can easily tessellate a sphere into triangles.
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