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C masochism, part 1

Sep 15, 2007

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I like C. I write tools in C that sane people write in Ruby or whatever the trendy script-like loosely typed language of the week is. But this is not about which language to choose. This is about doing stuff in C just because a lot of people think it’s 1.) limited, 2.) hard and [...]

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Hardware-accelerated 2D collision detection in OpenGL

Jul 11, 2007

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NB: Here is a better post about the below algorithm. Includes source code. The idea Did you know you can do pixel accurate collision detection using the OpenGL stencil buffer and occlusion queries? I got this idea while working on a 2D/3D game engine (think of a side-scroller but with 3D objects). A proof that [...]

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