Tags: Geeks, Programming
I like C. I write tools in C that sane people write in Ruby or whatever the trendy script-like loosely typed language of the week is. But this is not about which language to choose. This is about doing stuff in C just because a lot of people think it’s 1.) limited, 2.) hard and [...]
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Tags: OpenGL, Programming, Quake 2, Side-scroller, Video
NB: Here is a better post about the below algorithm. Includes source code. The idea Did you know you can do pixel accurate collision detection using the OpenGL stencil buffer and occlusion queries? I got this idea while working on a 2D/3D game engine (think of a side-scroller but with 3D objects). A proof that [...]
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