Hardware-accelerated 2D collision detection in OpenGLJul 11, 2007 |
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NB: Here is a better post about the below algorithm. Includes source code. The idea Did you know you can do pixel accurate collision detection using the OpenGL stencil buffer and occlusion queries? I got this idea while working on a 2D/3D game engine (think of a side-scroller but with 3D objects). A proof that [...]







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