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Tags: Game development, Game programming, Programming, Video games
The level editor for your games, that is. My personal experience of making games is that the behind the scenes tools such as level editors are at least half the work. If you’re lucky, you can use existing tools for creating the data but I guess that is very specific to a genre.
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Tags: 4K, Demoscene, Procedural generation, Raytracing
2008-07-27T12:24:18+00:00: Updated with an even more impressive 4 KB raytracer from RGBA1 Slisesix The above is the output of a 4KB intro by Rgba that uses purely generated data to render a nice creepy landscape scene. To give some perspective: the same image compressed into a JPEG of similar size would look crap. And it [...]
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Tags: C, Libraries, Programming, XML
While looking for a convenient way for storing some level data for a game I’m working on (more of that later), I came across this small C++ XML parser. Originally, I wanted to stay away from XML or other formats as they are overkill for the simple game format. However, this parser is both small (the Xerces parser is over 50 megabytes!) and easy to use.
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Tags: Atari, Folklore, Games, Jeff Minter, Nostalgy, Retro gaming, Video, Video game music, Video games
A bit of nostalgy can never hurt anyone. To me, weird tales about old software are a source of inspiration — they are essentially war stories for nerds. Here are some cool software stories from the past told by the developers themselves.
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