homeBlog | Tags | Archives | Projects | Stats | Contact

Show Me Yours and I’ll Show You Mine

Mar 24, 2008

no comments
Popularity:

The level editor for your games, that is. My personal experience of making games is that the behind the scenes tools such as level editors are at least half the work. If you’re lucky, you can use existing tools for creating the data but I guess that is very specific to a genre.

Read more...

Amazing 4KB Ray Tracer

Mar 22, 2008

3 comments
Popularity:

2008-07-27T12:24:18+00:00: Updated with an even more impressive 4 KB raytracer from RGBA1 Slisesix The above is the output of a 4KB intro by Rgba that uses purely generated data to render a nice creepy landscape scene. To give some perspective: the same image compressed into a JPEG of similar size would look crap. And it [...]

Read more...

A Tiny XML Parser

Mar 21, 2008

no comments
Popularity:

While looking for a convenient way for storing some level data for a game I’m working on (more of that later), I came across this small C++ XML parser. Originally, I wanted to stay away from XML or other formats as they are overkill for the simple game format. However, this parser is both small (the Xerces parser is over 50 megabytes!) and easy to use.

Read more...

More generated game content

Mar 18, 2008

no comments
Popularity:

More game content generators.

Read more...

Dev Stories from the Past

Mar 09, 2008

no comments
Popularity:

A bit of nostalgy can never hurt anyone. To me, weird tales about old software are a source of inspiration — they are essentially war stories for nerds. Here are some cool software stories from the past told by the developers themselves.

Read more...