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Tags: Dreamcast, Ikaruga, LCD, Shmup
It only occured to me yesterday that there’s a clear benefit in that I bought a new LCD screen a while ago. I leaned on the screen and realized the screen of course rotates 90 degrees flipping the vertical and horizontal axes. For me, realizing that old feature was a revelation: it allows playing vertically scrolling shmups properly.
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Tags: Atari, Demoscene, Playstation 3, PS3, Video
More demoscene stuff: a very recent PS3 demo (a real-time animation for you not in the know) and a very recent Atari VCS demo. The Atari VCS (redubbed Atari 2600) was pretty much the first game console for the masses and it was released in 1977. The Playstation 3 was released in 2006.
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Tags: Amiga, Demoscene, DOS, Procedural generation, Video
Here are some of my favorite demoscene products with a short review of each.
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Tags: Game development, Game programming, Programming, Video games
The level editor for your games, that is. My personal experience of making games is that the behind the scenes tools such as level editors are at least half the work. If you’re lucky, you can use existing tools for creating the data but I guess that is very specific to a genre.
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Tags: Trackmania, Video, Video games
Thanks to whoever uploaded these two videos.
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