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Bacterium

Feb 06, 2008

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My attempt at simulating bacterial growth.

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Nanopond Screensaver

Jul 17, 2007

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[This is an archive post from my old homepage] For those who don’t know what Nanopond is: Adam Ierymenko’s Nanopond a minimal (absolutely tiny) artificial life system based on randomly mutating and evolving computer programs that eventually get more and more efficient in copying their program thanks to natural selection. While it does not have [...]

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Hardware-accelerated 2D collision detection in OpenGL

Jul 11, 2007

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NB: Here is a better post about the below algorithm. Includes source code. The idea Did you know you can do pixel accurate collision detection using the OpenGL stencil buffer and occlusion queries? I got this idea while working on a 2D/3D game engine (think of a side-scroller but with 3D objects). A proof that [...]

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