Blog | Tags | Archives | Projects | Stats | Contact
Tags: 256B, Assembly, Demoscene, Geeks, Source code This is the first part of the epic (two-part) series of articles about tiny intros, the next one will be about an actual intro. I love tiny graphical presentations called “intros” in the demoscene and by tiny I mean 256 bytes tiny. Usually, at this point people mention a paragraph of text is well over [...] Read more...
Tags: Algorithms, Image resizing, Image retargeting, Software, Source code Note: See below for the updated version. I saw this video of a SIGGRAPH paper about image retargeting (high res version here, read the paper here), that is rescaling an image so that the algorithm keeps the interesting areas intact and doesn’t squash everything. It’s called seam carving in the paper. The video made it [...] Read more...
Tags: Artificial life, Evolution, Nanopond, Screensaver, SDL, Software, Source code, Video [This is an archive post from my old homepage] For those who don’t know what Nanopond is: Adam Ierymenko’s Nanopond a minimal (absolutely tiny) artificial life system based on randomly mutating and evolving computer programs that eventually get more and more efficient in copying their program thanks to natural selection. While it does not have [...] Read more...
Tags: MinGW, Software, Source code I needed a program that would keep track of a single number, increase it on demand and output the number to the standard output. This is because I don’t really like using any IDEs (at least anything for MinGW) and so I don’t have all the modern luxuries like automatic build numbers (a sequential number [...] Read more...
|