Trackmania vs. HotWheels
Thanks to whoever uploaded these two videos.
Thanks to whoever uploaded these two videos.
Shmup Pixel Craft Generator is another random sprite generator that is quite similar to Richard’s Evolving Sprite Tool from the last installment. SPCG too gives a sheet of sprites that you can pick from. The sprites make me think of Xevious, they have the feel of ancient space ships.
The author mentions Dave Bollinger’s Pixel Space Ships as his inspiration. Bollinger’s Pixel Robots was featured in the last installment as well.
There are very many products for generating various effects by using a particle system. However, many of those products are very expensive as they are aimed at film and game industry instead of a hobbyist. Here are some alternatives.
ExGen is a commercial product but with a much nicer price (less than your average game). It is very feature rich, has a nice GUI and even exports as AVI.
The Explosion Graphics Generator or EGG is a very customizable particle system that uses a scripting language. It is free.
Explogen is similar to ExGen only that it is not as feature rich. It’s still worth checking out as it is free.
Positech Games has a free, unnamed generator as well. The page includes sheets of sprites so you don’t even have to download the software.
This blog writes about lhfire, a tool for generating particle effects for a Quake mod. I haven’t tested this myself but it should be good and also free.
A bit of nostalgy can never hurt anyone. To me, weird tales about old software are a source of inspiration — they are essentially war stories for nerds. Here are some cool software stories from the past told by the developers themselves.
The aptly named DadHacker writes about his past at Atari Corp. and more specifically about his experiences on porting the Donkey Kong coin-op on Atari. Includes gory descriptions of 8-bit graphics modes.
… most of the game sources I saw in the consumer division were crap, just absolute garbage: almost no comments, no insight as to what was going on, just pages of LDA/STA/ADD and alphabet soup, and maybe the occasional label that was meaningful. But otherwise, totally unmaintainable code.
Sounds familiar…
Here is a great video interview with Tim Follin, a composer of game music on the Commodore 64, Atari ST and many other platforms. Wikipedia has a surprisingly extensive biography but the below video has the same information told much better.
Be sure to watch the second part as well.
The development of the Apple Macintosh is the source of many mythical stories. This site dedicated to Macintosh folklore contains probably most of them. I like the fact there is a lot of stories about both the people and the inner workings of the Mac.
Jeff Minter is a legendary character with the distinctive style of his games. Personally, Minter is in my all time Top 5. One of my first memories about computers is not understanding Colourspace at all back when I was about 8. Below is a really interesting and funny presentation by the man itself including game footage from his old games (I think the presentation is promotion for his latest effort, Space Giraffe). He has written an extensive history of his company Llamasoft.
Rob Northen was responsible for copy protecting many games on the Amiga and Atari ST platforms. Considering publisher giants like Ocean, Microprose and US Gold used his services, I’d say a majority of games used a version of his protection. This interview gives some insight into how he came up with his software Copylock and how it worked.
Here is yet another list of free games considered awesome by the majority of this blog’s writers (me). As you can see, my taste in games is quite retro.
Note: The author of Cave Story has requested people to stop distributing the game, this is because is is to be expected to be available on WiiWare (I hope the game will not be exclusive to Wii gamers). Here’s one such rumor.
Try if you like: Megaman 2, Metroid – any good NES game that defined your childhood
Here is a game that is on every free games list and for a reason. Cave Story feels and looks like a NES game that was updated for a SNES release. The graphics are simple and sometimes blocky – but intentionally so. Similarly, the music is something you would hear in a NES game. In a good NES game. I still find myself humming the catchy tunes even though I finished the game a while ago.
The basic game is about making a little guy run, jump and shoot. There are a variety of weapons, some weapon choices even alter the game story. There even is simple leveling up, some enemies drop crystals that make your current weapon more powerful.
Best of all, there clearly has been huge effort in making the game more than a retro run-and-gun game. There actually is a good, long story about cute creatures that need your help. The levels are huge and varied: there even is a side-scrolling level. Another level twists the standard game mechanics as you need to negotiate a flooded area with vortices that usually pull you into unsurprisingly lethal spikes.
There also are memorable boss fights including one with a boss larger than the screen. Now that I mentioned it, the game is simply memorable. There are too many things to tell about this game. Too bad the game is free because it clearly is worth money.
The game is available at least for PC, Mac and GP2X.
Rated: Awesome+
Try if you like: SimCity and other building games, trains in general
Transport Tycoon probably is the game that I have spent the most time with, ever. It’s basically about tiny trains hauling things from A to B, then hauling things from B to C.
Sounds boring. Why is it so awesome?
Because there is a ton of things to try to make your transport empire make more money. You could build a simple track from place A to B and then another track from C to D. But if you’re smart, you’ll build a whole railway system and connect satellite stations to it – just like it is done in the real world. Then, to make trains smarter, you’ll add signals, build more efficient stations and update your old routes to monorails and so on.
I think the defining factor that makes OpenTTD so fun is that it is actually you who builds all these things. For example, in some other simple game you could select between a few station types – each with their own cost and efficiency. In OpenTTD, you have exactly one station type. What makes a station efficient is how you connect the rails to it, how many platforms it has and do slower trains clog up the whole system. To give some perspective, here is the game manual on stations.
There also are airplanes, ships and trucks but they’re rubbish.
OpenTTD is ported on many systems as it is open source. There even is a Nintendo DS port.
Rated: TOOT TOOT
Try if you like: Any scifi game
Star Control 2 is probably one of the most loved games from the early 1990s. It combines exactly right amounts of adventure, action, exploration and humor. The game is about you, the spaceship captain, trying to free Earth and the known universe from the Ur-Quan (tentacled slavemasters).
The gameplay consists of a top-down view of your ship. The ship is controlled by rotating and thrusting – nothing new since Spacewar or Asteroids. The controls remain the same whether the ship was in hyperspace, traveling for hundreds of light years, and during close encounters with enemies, i.e. dogfighting to death while orbiting a planet.
When your ship is in hyperspace, you can travel between stars. Every star has planets orbiting it, most of the game features you launching an exploratory ship down on the planets and collecting minerals and biological samples. The things you find act as money: at Earth you can trade minerals and other stuff to fuel, technology, crew and fighters. The biological samples can be traded for new technology when you come across a certain alien race.
Some stars are the homeworlds of alien races – some friendly, some less friendly. When meeting an alien, you will converse with them using different bits of dialogue, similarly to most adventure games in general. You will often get information where to find more alien races and sometimes you’ll get a quest to complete. Sometimes, you’ll be able to avoid battles if you are smart when conversing with the aliens. It is during these encounters you will get the most laughs.
The presentation is nothing short of awesome. Every race you meet has its own theme music, animated graphics, voice acting and even font for the captions.
Rated: AWESOME-666