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	<title>kometbomb &#187; Nonsense</title>
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	<link>http://kometbomb.net</link>
	<description>Programming and stuff.</description>
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		<title>Chiptune Drums</title>
		<link>http://kometbomb.net/2011/10/11/chiptune-drums/</link>
		<comments>http://kometbomb.net/2011/10/11/chiptune-drums/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 19:51:07 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[klystrack]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=844</guid>
		<description><![CDATA[Here's how to emulate kick and snare drums when all you have got is one oscillator and a handful of waveform shapes.]]></description>
			<content:encoded><![CDATA[<p><a href="http://ilkke.blogspot.com/">Ilkke</a> asked me how to create a nice chiptune snare. This question escalated into a challenge to write a little tutorial about how to make less boring chiptune drums. I used <a href="http://code.google.com/p/klystrack/">Klystrack</a> to experiment but the basic theory holds for most programs and sound chips. You can hear the results below.</p>
<h3 id="toc-hi-hat">Hi-hat</h3>
<p>We&#8217;ll start with the easiest drum. Generally, just a stable noise waveform with a sharpish attack and a longer decay is enough. If a filter is available, filtering out the low frequencies with a high or band-pass filter helps to make the other rhythm sounds stand out &#8211; you don&#8217;t want the hi-hat to drown out the snare. For a shaker type sound, make the attack phase longer.</p>
<h3 id="toc-kick-drum">Kick drum</h3>
<p>Kick drum is a quite simple drum as well, if you need a basic techno kick or a longer 808-style sine wave oomph. The theory behind a basic kick goes like this: start high, finish low. Make the amplitude and the frequency drop sharply. If you hear a sharp decay in the frequency, you will perceive it like something punching through the other sounds. See an example below, it&#8217;s a generic 909 bass drum.</p>
<p><a href="http://kometbomb.net/wp-content/uploads/2011/10/kick.png"><img src="http://kometbomb.net/wp-content/uploads/2011/10/kick.png" alt="" title="kick" width="800" height="130" class="alignright size-full wp-image-853" /></a></p>
<p>However, if we look at a more interesting (and louder) kick sound, we will notice it&#8217;s not just a sine wave. There are higher frequencies there even though they are not that pronounced. A good thing to do is to combine the soft sine wave (triangle wave is a nice approximation) with something sharper and louder in the first moments of the kick. Try having a few milliseconds worth of square wave and/or noise in the beginning of the drum. Then continue as usual with a low-frequency tail.</p>
<p>To simulate a distorted drum, use the square waveform. As in the example below, you can see a hard-limited sine wave looks like square wave:</p>
<p><a href="http://kometbomb.net/wp-content/uploads/2011/10/distkick.png"><img src="http://kometbomb.net/wp-content/uploads/2011/10/distkick.png" alt="" title="distkick" width="768" height="139" class="aligncenter size-full wp-image-854" /></a></p>
<p>An analysis of the <a href="http://www.ucapps.de/howto_sid_wavetables_1.html">kick drum sound used in <em>Auf Wiedersehen Monty</em></a> confirms the ideas discussed above:</p>
<blockquote><p><img src="http://kometbomb.net/wp-content/uploads/2011/10/montysnare.png" alt="" title="montysnare" width="573" height="108" class="aligncenter size-full wp-image-875" /><br />
[...]</p>
<ol>
<li>
<p>it begins with a triangle wave, which is active for 20 mS [one program tick]</p>
</li>
<li>
<p>thereafter there is a short noise part for 20 mS</p>
</li>
<li>
<p>it ends with a pulse wave, the frequency and amplitude gets lower</p>
</li>
</ol>
</blockquote>
<h3 id="toc-snare-drum">Snare drum</h3>
<p>Creating a convincing snare drum starts to get a bit complicated. It helps if we once again look at what is actually happening in a good snare sound.</p>
<p><a href="http://kometbomb.net/wp-content/uploads/2011/10/snare.png"><img src="http://kometbomb.net/wp-content/uploads/2011/10/snare.png" alt="" title="snare" width="800" height="119" class="alignright size-full wp-image-857" /></a></p>
<p>As you can see, the snare sound consists of noise and a lower sine wave sound, the low frequency hum is the drum membrane vibrating. Also, the beginning of the hit the low sine wave is louder than the noisy rattle which adds a nice punch. We can emulate this by having a short pure triangle wave tone (use square wave to make it louder) in the beginning and change it to noise a moment later. As you can see, the waveform now looks a bit more like the original and has a beefy attack. </p>
<p>Another method to make an interesting snare often used by e.g. Rob Hubbard (I think) is to vary the noise frequency with a multi-octave arpeggio. If you need a real world analogue, you could think the cycling noise frequency (low-hi-low-hi-etc.) as reverberation.</p>
<h3 id="toc-closing-thoughts-and-examples">Closing thoughts and examples</h3>
<p>So, what did we learn? Nature is interesting because it has tons of variation and is never static or perfect. For chiptune drums, this means: never use a single waveform or frequency.</p>
<span style='text-align:left;display:block;'><p><object type='application/x-shockwave-flash' data='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' width='290' height='24' id='audioplayer1'><param name='movie' value='http://s0.wp.com/wp-content/plugins/audio-player/player.swf' /><param name='FlashVars' value='&amp;bg=0xf8f8f8&amp;leftbg=0xeeeeee&amp;lefticon=0x666666&amp;rightbg=0xcccccc&amp;rightbghover=0x999999&amp;righticon=0x666666&amp;righticonhover=0xffffff&amp;text=0x666666&amp;slider=0x666666&amp;track=0xFFFFFF&amp;border=0x666666&amp;loader=0x9FFFB8&amp;soundFile=http%3A%2F%2Fkometbomb.net%2Fwp-content%2Fuploads%2F2011%2F10%2Fdrums.mp3' /><param name='quality' value='high' /><param name='menu' value='false' /><param name='bgcolor' value='#FFFFFF' /><param name='wmode' value='opaque' /></object></p></span>
<ol>
<li>
<p>Kick: Triangle wave only</p>
</li>
<li>
<p>Kick: Square wave</p>
</li>
<li>
<p>Kick: Square wave attack, triangle wave delay</p>
</li>
<li>
<p>Snare: Noise mixed with square and triangle, pure noise decay</p>
</li>
<li>
<p>Snare: Arpeggiated noise</p>
</li>
</ol>
<ul>
<li><a href='http://kometbomb.net/wp-content/uploads/2011/10/drums2.zip'>The above example as a Klystrack .kt file</a></li>
</ul>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2010/12/10/klystrack-1-5-demo/" title="klystrack 1.5 Demo">klystrack 1.5 Demo</a></li><li><a href="http://kometbomb.net/2011/01/02/lossless-audio-compression/" title="Lossless Audio Compression">Lossless Audio Compression</a></li><li><a href="http://kometbomb.net/2010/11/29/klystrack-1-5-is-approaching/" title="klystrack 1.5 Is Approaching Fast!">klystrack 1.5 Is Approaching Fast!</a></li><li><a href="http://kometbomb.net/2010/06/16/amegas/" title="Amegas">Amegas</a></li><li><a href="http://kometbomb.net/2010/03/11/ahx-import-in-klystrack-1-4-0/" title="AHX Import in klystrack 1.4">AHX Import in klystrack 1.4</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>What to do when Catalyst Control Center won&#8217;t load?</title>
		<link>http://kometbomb.net/2011/09/03/what-to-do-when-catalyst-control-center-wont-load/</link>
		<comments>http://kometbomb.net/2011/09/03/what-to-do-when-catalyst-control-center-wont-load/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 07:09:44 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Webfinds]]></category>
		<category><![CDATA[Annoyances]]></category>
		<category><![CDATA[ati]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[catalyst control center]]></category>
		<category><![CDATA[ccc]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[video adapters]]></category>
		<category><![CDATA[world of tanks]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=811</guid>
		<description><![CDATA[Short answer: replace CCC with <a href="http://www.guru3d.com/article/ati-tray-tools-/">ATI Tray Tools</a>. ]]></description>
			<content:encoded><![CDATA[<p>Short answer: replace CCC with <a href="http://www.guru3d.com/article/ati-tray-tools-/">ATI Tray Tools</a>. The software has the most common stuff like setting anti-alias options and resolution and lots more for tweaking. And it&#8217;s very light-weight in comparison.</p>
<p><!--adsense_inside_post--></p>
<p>In my case, I wanted to disable forced anti-aliasing so that the enemy outlines in <a href="http://www.worldoftanks.com/" title="The Best Game Ever 2011(tm)">World of Tanks</a> were visible. A well-known <a href="http://forum.worldoftanks.com/index.php?/topic/17905-tank-outlines/">bug in the game with a working solution</a>, but an another well-known &#8220;feature&#8221; in the video software made working around it impossible as I couldn&#8217;t access the video settings.</p>
<p>The most dorky thing with CCC is that while there&#8217;s a ton of trouble with it, it seems the install procedure is the real reason for it not working. In my case, it was probably because of missing libraries and so the software refused to start (the only hint was an error message in Event Viewer: <kbd>Could not find Type [ATI.ACE.CLI.Component.Dashboard.Dashboard] from [CLI.Component.Dashboard]</kbd>).</p>
<p>Many tutorials on how to fix this is to reinstall CCC and the drivers but I found this won&#8217;t work and is very annoying even if it did work. So, I recommend skipping that and use this little tool instead. Thank you Ray Adams, no thanks ATI/AMD.</p>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2007/05/29/webdesign-stuff-that-annoys-me/" title="Webdesign stuff that annoys me">Webdesign stuff that annoys me</a></li><li><a href="http://kometbomb.net/2008/06/27/proposal-one-sentence-news/" title="Proposal: One-sentence News">Proposal: One-sentence News</a></li><li><a href="http://kometbomb.net/2008/04/01/get-your-act-together-mozilla/" title="Get your act together, Mozilla">Get your act together, Mozilla</a></li><li><a href="http://kometbomb.net/2007/12/10/look-smart-on-the-internet-in-three-easy-steps/" title="Look smart on the Internet in three easy steps">Look smart on the Internet in three easy steps</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>klystrack 1.5 Demo</title>
		<link>http://kometbomb.net/2010/12/10/klystrack-1-5-demo/</link>
		<comments>http://kometbomb.net/2010/12/10/klystrack-1-5-demo/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 16:11:31 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Amiga]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[klystrack]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=755</guid>
		<description><![CDATA[Original song is &#8220;future&#8221; by buzzer, an AHX module imported in klystrack with no modifications. You might also like...Chiptune DrumsAmegasklystrack 1.5 Is Approaching Fast!Some Cool Demoscene StuffPrince of Persia on the C64]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/KR1KS1jEwd8?fs=1&amp;hl=fi_FI&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/KR1KS1jEwd8?fs=1&amp;hl=fi_FI&amp;rel=0&amp;color1=0xe1600f&amp;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p>Original song is &#8220;future&#8221; by buzzer, an AHX module imported in klystrack with no modifications.</p>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2011/10/11/chiptune-drums/" title="Chiptune Drums">Chiptune Drums</a></li><li><a href="http://kometbomb.net/2010/06/16/amegas/" title="Amegas">Amegas</a></li><li><a href="http://kometbomb.net/2010/11/29/klystrack-1-5-is-approaching/" title="klystrack 1.5 Is Approaching Fast!">klystrack 1.5 Is Approaching Fast!</a></li><li><a href="http://kometbomb.net/2008/03/25/some-cool-demoscene-stuff/" title="Some Cool Demoscene Stuff">Some Cool Demoscene Stuff</a></li><li><a href="http://kometbomb.net/2011/10/20/prince-of-persia-on-the-c64/" title="Prince of Persia on the C64">Prince of Persia on the C64</a></li></ul>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Sheepie</title>
		<link>http://kometbomb.net/2009/12/25/sheepie/</link>
		<comments>http://kometbomb.net/2009/12/25/sheepie/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 18:40:20 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Cats]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=676</guid>
		<description><![CDATA[<a href="http://kometbomb.net/wp-content/uploads/2009/12/PC240025.jpg"><img src="http://kometbomb.net/wp-content/uploads/2009/12/PC240025-250x187.jpg" alt="" title="Sheepie" width="250" height="187" class="alignleft size-thumbnail wp-image-675" style="float:right; margin: 8px" /></a> Sheepie.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://kometbomb.net/wp-content/uploads/2009/12/PC240025.jpg"><img src="http://kometbomb.net/wp-content/uploads/2009/12/PC240025-533x400.jpg" alt="" title="Sheepie" width="533" height="400" style=" margin-left: auto; margin-right: auto;" class="size-medium wp-image-675" /></a></p>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li>No Related Post</li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Introducing My Latest Projects</title>
		<link>http://kometbomb.net/2009/09/22/introducing-my-latest-projects/</link>
		<comments>http://kometbomb.net/2009/09/22/introducing-my-latest-projects/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 22:34:30 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[Game programming]]></category>
		<category><![CDATA[Retro gaming]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[Source code]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=611</guid>
		<description><![CDATA[<em>... Or, How to Procrastinate Productively.</em> <a href="http://kometbomb.net/wp-content/uploads/2009/09/klystrack3.png"><img src="http://kometbomb.net/wp-content/uploads/2009/09/klystrack3-250x187.png" alt="klystrack3" title="klystrack3" width="192" height="144" class="alignright size-thumbnail wp-image-628" style="width:192px;height:144px" /></a>

I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a toolchain that I'm using to remake <em>Thrust</em>. In reality, I decided to divide the project into two separate projects: <a href="http://code.google.com/p/klystron/">the actual game engine</a> and related tools, and <a href="http://code.google.com/p/klystrack/">a music editor</a> that uses the engine. ]]></description>
			<content:encoded><![CDATA[<p><em>&#8230; Or, How to Procrastinate Productively.</em></p>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/09/klystrack3.png"><img src="http://kometbomb.net/wp-content/uploads/2009/09/klystrack3-250x187.png" alt="klystrack3" title="klystrack3" width="250" height="187" class="alignright size-thumbnail wp-image-628" /></a></p>
<p>I decided to make one of my current projects open source and post them on Google Code just for fun. The project is a tool chain that I&#8217;m using to remake <em>Thrust</em>. In reality, I decided to divide the project into two separate projects: <a href="http://code.google.com/p/klystron/">the actual game engine</a> (called <em>klystron</em>) and related tools, and <a href="http://code.google.com/p/klystrack/">a music editor</a> that uses the engine. </p>
<p>Here are two videos I made a while ago that demonstrate the engine. The first is the music editor (called <em>klystrack</em>) &#8212; it&#8217;s much less ugly at the moment but the sound synthesis is the same, and that&#8217;s what matters:</p>
<p class="aligncenter" style="text-align:center"><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/mJewnkOW42I&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mJewnkOW42I&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>The sound engine (&#8220;Cyd&#8221;) is basically a very simple software synthesizer with capabilities comparable to the SID or any 8-bit machine from the 80s. The editor is a fairly standard tracker, much like <a href="http://en.wikipedia.org/wiki/GoatTracker">GoatTracker</a>.</p>
<p>The graphics half of the engine is basically a wrapper around a quite fast collision detection system (pixel-accurate, or it wouldn&#8217;t be much good for a thrustlike) built on <a href="http://www.libsdl.org">SDL</a>. It also does background collisions and drawing as well. As you may have guessed, the whole point is to provide a limited but still helpful set of routines that are useful for creating 2D games not unlike what video games were in 1991.</p>
<p>And, here&#8217;s a proof I&#8217;m actually working on the actual game (the sound effects are created in real time by the sound engine):</p>
<p class="aligncenter" style="text-align:center"><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/Yt1LtVSv5gw&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Yt1LtVSv5gw&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0xe1600f&#038;color2=0xfebd01" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p>A note on <a href="http://code.google.com/">Google Code</a>: it&#8217;s rather nice. It provides the standard open source development stuff like source control an such but I really like how clean and hassle-free it is. Adding a project takes a minute and after that it&#8217;s simply coding and some quick documentation on the project wiki. The project wiki is good example of how simple but elegant the system is: the wiki pages actually exists inside the source control as files, just like your source code. </p>
<p>Go check Google Code out and while you&#8217;re at it, contribute on my projects. :)</p>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2011/07/25/android-ndk-and-sdl_rwops/" title="Android NDK and SDL_RWops">Android NDK and SDL_RWops</a></li><li><a href="http://kometbomb.net/2010/12/27/review-ninja-senki/" title="Review: Ninja Senki">Review: Ninja Senki</a></li><li><a href="http://kometbomb.net/2008/07/23/collision-detection-with-occlusion-queries-redux/" title="Collision Detection with Occlusion Queries Redux">Collision Detection with Occlusion Queries Redux</a></li><li><a href="http://kometbomb.net/2008/06/18/thrustlikes/" title="Thrustlikes">Thrustlikes</a></li><li><a href="http://kometbomb.net/2008/04/10/rom-check-fail/" title="ROM CHECK FAIL">ROM CHECK FAIL</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Wordle and Classics</title>
		<link>http://kometbomb.net/2009/07/19/wordle-and-classics/</link>
		<comments>http://kometbomb.net/2009/07/19/wordle-and-classics/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 13:20:01 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Wordle]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=500</guid>
		<description><![CDATA[More <a href="http://www.wordle.net/">Wordle</a> madness.]]></description>
			<content:encoded><![CDATA[<p>More <a href="http://www.wordle.net/">Wordle</a> madness. Try to guess if you recognize the works summarized below (no cheating allowed!)</p>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/07/pulp-fiction.png"><img style="border:0" src="http://kometbomb.net/wp-content/uploads/2009/07/pulp-fiction-550x96.png" alt="pulp-fiction" title="pulp-fiction" width="550" height="96" class="aligncenter size-medium wp-image-501 corners iradius16" /></a></p>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/07/slaughterhouse-five.png"><img style="border:0" src="http://kometbomb.net/wp-content/uploads/2009/07/slaughterhouse-five-550x97.png" alt="slaughterhouse-five" title="slaughterhouse-five" width="550" height="97" class="corners iradius16 aligncenter size-medium wp-image-502" /></a></p>
<p>The first is easy but the second probably is something you uneducated mooks should read.</p>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2009/07/01/wordle-and-30-years-of-games/" title="Wordle and 30 Years of Games">Wordle and 30 Years of Games</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Wordle and 30 Years of Games</title>
		<link>http://kometbomb.net/2009/07/01/wordle-and-30-years-of-games/</link>
		<comments>http://kometbomb.net/2009/07/01/wordle-and-30-years-of-games/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 13:54:22 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Video games]]></category>
		<category><![CDATA[Word cloud]]></category>
		<category><![CDATA[Wordle]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=480</guid>
		<description><![CDATA[<img src="http://kometbomb.net/wp-content/uploads/2009/07/small.png" alt="small" style="margin: 8px 8px 8px 8px" title="small" width="85" height="87" class="alignright size-full wp-image-485" /> Here's a superficial analysis on game titles. I have used <a href="http://www.wordle.net/">Wordle</a> to generate a word cloud from lists of recurring phrases in game titles.

What the word clouds show are very generic words like "space" or "super", the number two (a game series is more likely to be two than three games long) and multiple word phrases which usually are popular game series, or games with many expansion packs. It is interesting that the generic words tend to be the same across 30 years -- all generations of gamers seem to prefer dragons. Another point of interest is that a phrase from a 1980s game title is much less likely an established brand as it most likely is in the 1990s. Also, in the 1990s is became common that a game title has the release year attached to it, since EA et al started to churn out minor updates to their sports games as brand new releases.]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a superficial analysis on game titles. I have used <a href="http://www.wordle.net/">Wordle</a> to generate a word cloud from lists of recurring phrases in game titles. What I generally wanted to know is how a generic title from 1985 would differ from a generic title from 2009. The size of a word or phrase is relative to how many different titles contain the text and also how complex the phrase is (so one word long &#8220;phrases&#8221; won&#8217;t dominate the more interesting, relatively rare phrases). </p>
<p>What the word clouds show are very generic words like &#8220;space&#8221; or &#8220;super&#8221;, the number two (a game series is more likely to be two than three games long) and multiple word phrases which usually are popular game series, clichés (Foobar <em>of Doom</em>) or games with many versions or expansion packs. It is interesting that the generic words tend to be the same across 30 years &#8212; all generations of gamers seem to love dragons. Another point of interest is that a phrase from a 1980s game title is much less likely an established brand as it most likely is in the 1990s. Also, in the 1990s is became common that a game title has the release year attached to it, since EA et al started to churn out minor updates to their sports games as brand new releases.</p>
<p>30 years of games. Find your favorites!</p>
<div style="float:left">
<h3 id="toc-1980-2009">1980-2009</h3>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/07/1980-2009.png"><img style="border:0" src="http://kometbomb.net/wp-content/uploads/2009/07/1980-2009-550x285.png" alt="1980-2009" title="1980-2009" width="550" height="285" class="aligncenter size-medium wp-image-491" /></a>
</div>
<div style="float:left">
<h3 id="toc-1980-1989">1980-1989</h3>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/07/1980-1989.png"><img style="border:0" src="http://kometbomb.net/wp-content/uploads/2009/07/1980-1989-550x321.png" alt="1980-1989" title="1980-1989" width="550" height="321" class="aligncenter size-medium wp-image-482" /></a>
</div>
<div style="float:left">
<h3 id="toc-1990-1999">1990-1999</h3>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/07/1990-1999.png"><img style="border:0" src="http://kometbomb.net/wp-content/uploads/2009/07/1990-1999-550x286.png" alt="1990-1999" title="1990-1999" width="550" height="286" class="aligncenter size-medium wp-image-484" /></a>
</div>
<div style="float:left">
<h3 id="toc-2000-2009">2000-2009</h3>
<p><a href="http://kometbomb.net/wp-content/uploads/2009/07/2000-2009.png"><img style="border:0" src="http://kometbomb.net/wp-content/uploads/2009/07/2000-2009-550x267.png" alt="2000-2009" title="2000-2009" width="550" height="267" class="aligncenter size-medium wp-image-483" /></a>
</div>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2011/10/20/prince-of-persia-on-the-c64/" title="Prince of Persia on the C64">Prince of Persia on the C64</a></li><li><a href="http://kometbomb.net/2010/12/27/review-ninja-senki/" title="Review: Ninja Senki">Review: Ninja Senki</a></li><li><a href="http://kometbomb.net/2010/03/10/the-last-arcadian/" title="Review: The Last Arcadian">Review: The Last Arcadian</a></li><li><a href="http://kometbomb.net/2010/03/03/review-starball/" title="Review: Starball">Review: Starball</a></li><li><a href="http://kometbomb.net/2009/09/22/introducing-my-latest-projects/" title="Introducing My Latest Projects">Introducing My Latest Projects</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Migrating From 32-bit XP To 64-bit Windows 7</title>
		<link>http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/</link>
		<comments>http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#comments</comments>
		<pubDate>Thu, 07 May 2009 20:52:09 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[Thunderbird]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=422</guid>
		<description><![CDATA[Here's some quick pointers and answers to questions I, the stubborn XP user, had that made me hesitate trying out the new Windows 7 RC. I didn't immediately find such info on the webs and as a chronic luddite I didn't even think about finding out until absolutely necessary. ]]></description>
			<content:encoded><![CDATA[<p><!--adsense_square-->
<div class="toc">
<ol>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-quick-summary">Quick summary</a></li>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-introduction">Introduction</a></li>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-first-impressions">First impressions</a></li>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-problems">Problems</a></li>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-useful-tips">Useful tips</a>
<ol>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-how-to-migrate-your-old-firefoxthunderbird-profiles">How to migrate your old Firefox/Thunderbird profiles</a></li>
<li><a href="http://kometbomb.net/2009/05/07/migrating-from-32-bit-xp-to-64-bit-windows-7/#toc-a-general-way-for-migrating-programs-and-settings">A general way for migrating programs and settings</a></li>
</ol>
</li>
</ol>
</div>
<h3 id="toc-quick-summary">Quick summary</h3>
<p>Here is a quick summary (based on the search terms people use when finding this page):</p>
<style type="text/css">
.goldenrules { border: 2px black solid; margin: 10px; padding: 10px; background-color: #eee; }
.goldenrules strong { color: red; }
</style>
<ul class="goldenrules">
<li><strong>Will &lt;<em>insert software name here</em>&gt; run on Windows 7?</strong> In short: <strong>Yes</strong>, most likely.</li>
<li><strong>Will I be able to open documents created using &lt;<em>insert software name here</em>&gt; on 64-bit Windows 7?</strong> <strong>Yes</strong>, most likely. The 32-bit to 64-bit transition only affects the applications itself, not files. And, most of all you can simply use the 32-bit version of the program like you used to use.</li>
<li>The whole 32-bit vs. <strong>64-bit</strong> thing is a <strong>non-issue</strong> and gets better all the time as developers update their software. A bigger issue is if a program works on <em>Windows 7</em>, which it should if it&#8217;s written at least somewhat properly (which is the case with 95% of software).</li>
<li>Yes, even <strong>games still work</strong> quite well, especially those released only a year or two ago</li>
<li><strong>Do not simply format C:</strong> &#8212; you need to reinstall but you can copy a lot of stuff from the previous Windows installation (see below how)</li>
<li><strong>No major problems</strong> in daily use</li>
<li><strong>No major slowdowns</strong> even with Aero enabled</li>
<li>If you are knowledgeable enough to worry about the above, you can overcome most problems/differences you&#8217;ll encounter</li>
<li>Just do it already!</li>
</ul>
<p><!--adsense_inside_post--></p>
<h3 id="toc-introduction">Introduction</h3>
<p>Here&#8217;s some quick pointers and answers to questions I, a stereotypical diehard XP user, had that made me hesitate trying out the new <a href="http://www.microsoft.com/windows/windows-7/download.aspx">Windows 7 RC</a>. I didn&#8217;t immediately find such info on the webs and as a chronic luddite I didn&#8217;t even think about finding out until absolutely necessary. </p>
<p>My goals, as always with OS installs, were to minimize reinstalling of apps and data so that I can pretty much pick up where I left. Even though it&#8217;s common for even experienced or otherwise sane people to advocate a simple reformat of the hard drive and installing everything yet again, it&#8217;s just magical thinking to me (although it does make things simpler, but more laborous). In my experience, it takes just a bit of planning to avoid that. A tiny bit. What I did was taking backups of the most vital data (emails, most cherished boobie picture bookmarks and such) but I knew beforehand that&#8217;s not a part of plan B, even.</p>
<p>Then, I just installed the new OS. </p>
<h3 id="toc-first-impressions">First impressions</h3>
<p>After some waiting and a reboot or two, the following is a list of what went through my head:</p>
<ul>
<li>I was worried about if old programs still work. <strong>Most programs you used to use in 32-bit XP <em>should</em> work OK</strong>. You simply drop them in <strong>C:\Program Files (x86)</strong>. Generally, I think you should not have trouble with common (non-game) programs because they are not native 64-bit code but see below.</li>
<li>Windows 7 didn&#8217;t remove my <strong>C:\Documents and Settings</strong>, even though for a short moment I thought it did. It&#8217;s simply relocated to <strong>C:\Windows.old</strong>, as are the <strong>Program Files</strong> folder and of course <strong>C:\Windows</strong> is there too in case you need it.</li>
<li>The <strong>Application Data</strong> and the <strong>Local Settings\Application Data</strong> folders that previously were right under the user directory are now in <strong>C:\Users\kometbomb\AppData\</strong> and <strong>C:\Users\kometbomb\AppData\Local\</strong>, respectively. I just dropped the Firefox and Thunderbird profile folders in there and here I am again with the same setup.</li>
<li>I immediately noticed the way I set Viewer2 as the default program for image files no longer works in Windows 7, so this might be a minor annoyance in case someone else does it the way I do. In the Control Panel there&#8217;s a working way to change the default programs manually, although I would hate to do it for more than the 4 different extensions Viewer2 needs. It seems you have to click every extension through and select the program you want to open them. Stuff like this probably is avoided if the program is done exactly as the MS specs tell etc. but the reality is that not everyone did that.</li>
<li>You will have trouble with file permissions if you were using NTFS (especially if this is your first time with more restrictive permissions), but this has always been the case if you move files around inside the same OS and the file owner is different (i.e. you but under a different OS etc.). Currently, I <del datetime="2009-05-07T21:56:59+00:00">have</del> had an interesting problem which causes some files being unable to open even though the folder has the permissions set as they should be. Even Explorer shows the files without the modification date and most programs report they can&#8217;t find the file (which in reality means they can&#8217;t open it even though the file is there).
<p>Found a solution: some (seemingly random) files are recognized as coming from another computer (i.e. my previous OS) and they have to manually be unblocked (file properties -> Unblock). I don&#8217;t know why 99% files that are in the same directory work without a question&#8230;</p>
<p>Personally, I think they could have done without this kind of stuff somehow. Yeah, big boys&#8217; OS&#8217;s have that kind of stuff but it&#8217;s just confusing if you really don&#8217;t want to know about that. After all, it&#8217;s the computer that should do the work. It&#8217;s kind of interesting how otherwise the interface is very much like something your mom would use after a bit of practice but if you just right click a file and go in the properties, there be dragons there.</li>
</ul>
<p><!--adsense_inside_post--></p>
<h3 id="toc-problems">Problems</h3>
<p>After <del datetime="2009-08-14T12:23:57+00:00">a week</del> months of use, here&#8217;s the problems I have encountered:</p>
<ul>
<li>A total of two BSOD&#8217;s in a few weeks. Both times occurred when I played a video (in Windows Media Player, I mostly use <a href="http://sourceforge.net/projects/guliverkli/">Media Player Classic</a> and there has been no problems with it). The crash happened when the video card tried to reboot itself but failed to do so (crash happened in <strong>atikmdag.sys</strong> which is responsible of the reboot stuff). Good news: I think this is related to the AVIVO technology my card uses since I have had no problems except with WMP (because I am guessing MPC won&#8217;t utilize AVIVO &#8212; this is very much a thin, optimistic hunch, though).
<p><strong>Update (2009-08-14):</strong> Haven&#8217;t gotten <em>any</em> BSOD&#8217;s in two months or so. Additionally, my video card has rebooted a few times successfully (which is still annoying but not fatal) so I guess either Microsoft or ATI fixed the issue.</li>
<li>It is not possible to mix and match 32-bit and 64-bit binaries freely. That is, a 32-bit program can&#8217;t use a 64-bit library and vice versa. Some examples when this is something that is the user&#8217;s problem, too:
<ul>
<li>A 64-bit media player can&#8217;t use the old 32-bit codecs. So, for some videos you&#8217;ll be using the 32-bit version of, say, <a href="http://sourceforge.net/projects/guliverkli/">Media Player Classic</a>.</li>
<li>Let&#8217;s imagine you compile your hobby project as a 64-bit app for fun. Oops, all the libraries you are used to use are 32-bit and you for some reason can&#8217;t/don&#8217;t bother to compile them as 64-bit DLL&#8217;s. Solution: You revert back to 32-bit code.</li>
<li>Shell extensions (e.g. WinRAR&#8217;s &#8220;Extract to here&#8230;&#8221; when you right click a file and such things) of 32-bit programs that otherwise work perfectly won&#8217;t work anymore (since the extensions are DLL&#8217;s with 32-bit code in them and they can&#8217;t be used by Explorer which is not 32-bit). Solution: Use a 64-bit version of the program (which often still need you to double click on a .reg file to enable the extensions).</li>
</ul>
</li>
<li>Almost constant high CPU use when nothing of value is happening. The culprit was WMPNetworkSvc (I really like the new Performance Monitor that shows an average of used resources and not just the current level of use &#8212; makes it easier to catch those processes that use tons of power except when you are looking). I disabled the service in <strong>Control Panel\System and Security\Administrative Tools\Services</strong> as it sounded like it&#8217;s not useful for me (the label on the tin says it shares media across UPnP devices, whatever that means).</li>
</ul>
<p>Overall, I conclude there will be some problems but nothing that you can&#8217;t fix. I am happy with Windows 7 and relieved the whole 32/64-bit issue was nothing but a overblown scare. Some things about the GUI I don&#8217;t like but then again it&#8217;s usually just something you have to learn to do a bit differently, not that you can&#8217;t do something anymore.</p>
<h3 id="toc-useful-tips">Useful tips</h3>
<h4 id="toc-how-to-migrate-your-old-firefoxthunderbird-profiles">How to migrate your old Firefox/Thunderbird profiles</h4>
<ol>
<li>
<p>Install Firefox and run once so all the directories and files will be created.</p>
</li>
<li>
<p>Exit Firefox.</p>
</li>
<li>
<p>Go to <strong>C:\Users\YourName\AppData\Roaming\Mozilla\Firefox\Profiles</strong> (AppData might be hidden, you can simply just type in the path and press return).</p>
</li>
<li>
<p>Copy the old profile directory (e.g. <strong>C:\Documents and Settings\YourName\Application Data\Mozilla\Firefox\Profiles\dl34875xyz</strong> to the Win7 directory above. If you have multiple profiles, just copy them all.</p>
</li>
<li>
<p>Copy <strong>C:\Documents and Settings\YourName\Application Data\Mozilla\Firefox\profiles.ini</strong> to <strong>C:\Users\YourName\AppData\Roaming\Mozilla\Firefox\profiles.ini</strong>. Also, open the .ini with Notepad and double check the lines that say &#8220;<tt>Path=Profiles/xyz123.default</tt>&#8221; etc. are relative, i.e. that the path starts with &#8220;<tt>Profiles/</tt>&#8220;.</p>
</li>
<li>
<p>Open Firefox and it should now load your old default profile!</p>
</li>
</ol>
<p>To migrate Thunderbird profiles, do the same for the <strong>Mozilla\Thunderbird</strong> directory.</p>
<h4 id="toc-a-general-way-for-migrating-programs-and-settings">A general way for migrating programs and settings</h4>
<p>This should work for programs that do not use the registry to store settings. Note that this also means uninstall information will not be migrated and you may need to delete files manually. Try the below method only if you have a basic understanding what you are doing (which said I&#8217;ll add it&#8217;s not hard at all &#8212; just don&#8217;t blame me for anything <em>you</em> did.)</p>
<p>I assume the old files from the previous installation are in <strong>C:\Windows.old</strong> which should be the default. </p>
<ol>
<li>
<p>Copy the program folder from <strong>C:\Windows.old\Program Files</strong> to <strong>C:\Program Files (x86)</strong></p>
</li>
<li>
<p>Copy the settings folder from <strong>C:\Documents and Settings\Username\Application Data\Local Settings</strong> to <strong>C:\UserData\Username\AppData\Roaming</strong>. You may need to find out which folder to move but generally it&#8217;s <strong>C:\Documents and Settings\Username\Manufacturer Name\Software Name</strong></p>
</li>
<li>
<p>Create a shortcut on the desktop by dragging <strong>C:\Program Files (x86)\Software Name\Software.exe</strong> with the right mouse button on the desktop and selecting &#8220;Create shortcuts here&#8221;. Again, you need to find out which file is the executable that has to be run to run the migrated software.</p>
</li>
<li>
<p>Double click the new shortcut and cross your fingers!</p>
</li>
</ol>
<h3  class="related_post_title">You might also like...</h3><ul class="related_post"><li><a href="http://kometbomb.net/2008/04/01/get-your-act-together-mozilla/" title="Get your act together, Mozilla">Get your act together, Mozilla</a></li></ul>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Is X Bullshit?</title>
		<link>http://kometbomb.net/2008/08/04/is-x-bullshit/</link>
		<comments>http://kometbomb.net/2008/08/04/is-x-bullshit/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 11:47:08 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Bullshit]]></category>
		<category><![CDATA[Unfunny]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=336</guid>
		<description><![CDATA[Here's a little checklist for scoring how much bullshit factor things have.]]></description>
			<content:encoded><![CDATA[<style type="text/css">
.blah > tr { margin-top: 10px; }
.blah th { text-align:center; }
.blah tr > td+td { background-color: #f0f0f0; font-size:16px; text-align:center; font-weight:bold; }
</style>
<table class="blah">
<tr>
<th>X&#8230;</th>
<th>Score</th>
</tr>
<tr>
<td>Sounds too good to be true<sup class='footnote'><a href='#fn-336-1' id='fnref-336-1'>1</a></sup></td>
<td>+1</td>
</tr>
<tr>
<td>Competes with an existing theory while offering simpler, more convenient (and often incomplete, less explanatory) explanations<sup class='footnote'><a href='#fn-336-2' id='fnref-336-2'>2</a></sup></td>
<td>+1</td>
</tr>
<tr>
<td>Main proponents are willing to test the theory/claim for validity</td>
<td>-3</td>
</tr>
<tr>
<td>Someone directly or indirectly benefits of people accepting it as a truth, as an individual (i.e. someone sells the more books/placebo the more people believe in it)<sup class='footnote'><a href='#fn-336-3' id='fnref-336-3'>3</a></sup><sup class='footnote'><a href='#fn-336-4' id='fnref-336-4'>4</a></sup></td>
<td>+2</td>
</tr>
<tr>
<td>Existing knowledge undeniably makes it impossible<sup class='footnote'><a href='#fn-336-5' id='fnref-336-5'>5</a></sup></td>
<td>+3</td>
</tr>
<tr>
<td>&#8230; and the main proponents ignore (and suggest followers to ignore) existing knowledge that clashes with their own ideas<sup class='footnote'><a href='#fn-336-6' id='fnref-336-6'>6</a></sup></td>
<td>+4</td>
</tr>
<tr>
<td>Has peer-reviewed research and/or credible evidence in case it is completely new idea</td>
<td>-2</td>
</tr>
<tr>
<td>Is a radically new idea<sup class='footnote'><a href='#fn-336-7' id='fnref-336-7'>7</a></sup></td>
<td>+1</td>
</tr>
<tr>
<td>Main proponents and experts are from the same field (e.g. evolutionary biologists defending natural selection vs. mathematicians defending creationism)<sup class='footnote'><a href='#fn-336-8' id='fnref-336-8'>8</a></sup></td>
<td>-2</td>
</tr>
<tr>
<td>People supporting the claim or theory are more interested of defending their position and/or creating more supporters rather than researching the subject<sup class='footnote'><a href='#fn-336-9' id='fnref-336-9'>9</a></sup></td>
<td>+1</td>
</tr>
</table>
<h3 id="toc-links">Links</h3>
<ul>
<li><a href="http://www.quackwatch.org/01QuackeryRelatedTopics/signs.html">Seven Warning Signs of Bogus Science</a> by Robert L. Park, Ph.D.</li>
</ul>
<div class='footnotes'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-336-1'><a href="http://en.wikipedia.org/wiki/Cold_fusion">Cold fusion</a> <span class='footnotereverse'><a href='#fnref-336-1'>&#8617;</a></span></li>
<li id='fn-336-2'>Intelligent design <span class='footnotereverse'><a href='#fnref-336-2'>&#8617;</a></span></li>
<li id='fn-336-3'><a href="http://www.youtube.com/watch?v=f_SwD7RveNE">HeadOn</a>, <a href="http://en.wikipedia.org/wiki/HeadOn#Ingredients">see this</a> <span class='footnotereverse'><a href='#fnref-336-3'>&#8617;</a></span></li>
<li id='fn-336-4'><a href="http://www.alexchiu.com">Immortality devices by Alex Chiu</a> <span class='footnotereverse'><a href='#fnref-336-4'>&#8617;</a></span></li>
<li id='fn-336-5'>Homeopathy <span class='footnotereverse'><a href='#fnref-336-5'>&#8617;</a></span></li>
<li id='fn-336-6'><a href="http://en.wikipedia.org/wiki/Flat_Earth_Society">The Flat Earth Society</a> <span class='footnotereverse'><a href='#fnref-336-6'>&#8617;</a></span></li>
<li id='fn-336-7'>A lot of sound science goes here, including quantum mechanics, relativity and such but they satisfy the peer-reviewed research requirement <span class='footnotereverse'><a href='#fnref-336-7'>&#8617;</a></span></li>
<li id='fn-336-8'>Creationism has tons of this, including using them as an authority rather than a guy who knows about things. And <a href="http://en.wikipedia.org/wiki/Project_Steve">tons of Steves disagree</a>. <span class='footnotereverse'><a href='#fnref-336-8'>&#8617;</a></span></li>
<li id='fn-336-9'>The whole climate change hassle fits here, albeit only because while the supporters probably are right, they use their energy to moan about the subject and boosting their egos instead of doing anything. <span class='footnotereverse'><a href='#fnref-336-9'>&#8617;</a></span></li>
</ol>
</div>
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		<title>Proposal: One-sentence News</title>
		<link>http://kometbomb.net/2008/06/27/proposal-one-sentence-news/</link>
		<comments>http://kometbomb.net/2008/06/27/proposal-one-sentence-news/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 15:43:20 +0000</pubDate>
		<dc:creator>kometbomb</dc:creator>
				<category><![CDATA[Nonsense]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Rants]]></category>

		<guid isPermaLink="false">http://kometbomb.net/?p=275</guid>
		<description><![CDATA[Stop luring people on your trite news blogs with misleading titles. Sure, a mysterious or provocative title is a good way to get people interested, but it in worst case makes your blog (and you) look uninformed. Especially, when the first sentence of the news item doesn&#8217;t explain the inaccuracies of the main headline. News [...]]]></description>
			<content:encoded><![CDATA[<p>Stop luring people on your trite news blogs with misleading titles. Sure, a mysterious or provocative title is a good way to get people interested, but it in worst case makes your blog (and <em>you</em>) look uninformed. Especially, when the first sentence of the news item doesn&#8217;t explain the inaccuracies of the main headline.</p>
<p>News should never be speculative and if that is the case, it has to be explicitly stated where the line between fact and fiction goes. Some news are meant to be taken as entertainment but that style of writing should not bleed to potentially important news items. At least I expect to get information from news, even if I just casually pick the interesting sounding ones.</p>
<p>I hereby give away another priceless idea: <strong>one-sentence news</strong>. That is, you do not need to read the full article after you have read the descriptive, 5-15 word headline. Maybe that&#8217;ll cut into the advertising profit for there are less visitors to your site from feed readers etc. but not providing full articles in a feed is yesterday. And if you really only write 20 words per article, well, I guess that could make it profitable if you divide your income by the amount of text you write.</p>
<p>Here&#8217;s an example: Popular Science reports &#8220;<a href="http://www.popsci.com/military-aviation-space/article/2008-06/molecules-life-meteorites">Genetic Material Found on Meteorite</a>&#8220;. What went wrong? Take a guess. At the very least I expect to read about scientists finding very discriminating evidence on a meteorite with a blacklight, kinda like how they do it with dead hookers in CSI.</p>
<p>Even the subtitle right below the main title already downplays the sensational title and states &#8220;A meteorite in Australia has been found to contain component molecules of DNA&#8221;. And if you take the time to read the article, you&#8217;ll learn similar molecules that make up DNA are found on a meteorite (I bet a rather large percent of the molecules in your DNA most likely are entirely made on Earth). That&#8217;s like reporting there are organic molecules in space (look it up), and not explaining what &#8220;organic&#8221; actually means. Except in the end, right below the ad banner.</p>
<p>How could that be reported in one sentence and what are the benefits? First, you&#8217;ll deliver the exact same amount of information but quicker. &#8220;Similar Molecules as in Your DNA Found on a Meteorite&#8221;. &#8220;The Birth of DNA Molecules Could Have Been Helped by Completely Uninteresting Stuff on Meteorites Billions of Years Ago&#8221;. Hell, I don&#8217;t care if it&#8217;s a haiku. Just make it terse, informative and less stupid.</p>
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