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	<title>Comments on: Amazing 4KB Ray Tracer</title>
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	<link>http://kometbomb.net/2008/03/22/amazing-4kb-ray-tracer/</link>
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		<title>By: Abhijit Shylanath</title>
		<link>http://kometbomb.net/2008/03/22/amazing-4kb-ray-tracer/comment-page-1/#comment-198</link>
		<dc:creator>Abhijit Shylanath</dc:creator>
		<pubDate>Sun, 23 Mar 2008 13:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://kometbomb.net/?p=229#comment-198</guid>
		<description>I suspected I was being unnecessarily benchmarky. Oh, well.. Until AMD manages to get its quad-core act right, I&#039;ll have to stick to this out of loyalty anyway.</description>
		<content:encoded><![CDATA[<p>I suspected I was being unnecessarily benchmarky. Oh, well.. Until AMD manages to get its quad-core act right, I&#8217;ll have to stick to this out of loyalty anyway.</p>
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		<title>By: kometbomb</title>
		<link>http://kometbomb.net/2008/03/22/amazing-4kb-ray-tracer/comment-page-1/#comment-197</link>
		<dc:creator>kometbomb</dc:creator>
		<pubDate>Sat, 22 Mar 2008 21:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://kometbomb.net/?p=229#comment-197</guid>
		<description>My guesstimate of how long it takes on my 3000+ is really a big guess -- in any case, it didn&#039;t take a LONG time. As in &quot;rendering an image in 1995&quot;. :)

I read that Carmack interview last week and I have agree with him. Real-time ray tracing starts to be a realistic thing for the masses but rasterizing has a pretty good head start. Maybe some kind of hybrid  will be the future. It could already be possible to do low-res radiance by ray tracing and the detailed rendering with rasterizing.

Btw, thanks for the links. They should be rather interesting for folks who are interested of stuff like this.</description>
		<content:encoded><![CDATA[<p>My guesstimate of how long it takes on my 3000+ is really a big guess &#8212; in any case, it didn&#8217;t take a LONG time. As in &#8220;rendering an image in 1995&#8243;. :)</p>
<p>I read that Carmack interview last week and I have agree with him. Real-time ray tracing starts to be a realistic thing for the masses but rasterizing has a pretty good head start. Maybe some kind of hybrid  will be the future. It could already be possible to do low-res radiance by ray tracing and the detailed rendering with rasterizing.</p>
<p>Btw, thanks for the links. They should be rather interesting for folks who are interested of stuff like this.</p>
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		<title>By: Abhijit Shylanath</title>
		<link>http://kometbomb.net/2008/03/22/amazing-4kb-ray-tracer/comment-page-1/#comment-196</link>
		<dc:creator>Abhijit Shylanath</dc:creator>
		<pubDate>Sat, 22 Mar 2008 20:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://kometbomb.net/?p=229#comment-196</guid>
		<description>That&#039;s awesome. I recall intel having made a realtime ray-tracer for Quake4:

http://blogs.intel.com/research/2007/10/real_time_raytracing_the_end_o.php

John Carmack:
http://www.pcper.com/article.php?aid=532&amp;type=overview

Odd about the rgba rayracer, though; it takes 20 seconds on my 1.8 GHz (3400+ish) x2 laptop and 17 seconds on my 3600+ desktop. Anything I&#039;m missing?</description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome. I recall intel having made a realtime ray-tracer for Quake4:</p>
<p><a href="http://blogs.intel.com/research/2007/10/real_time_raytracing_the_end_o.php" rel="nofollow">http://blogs.intel.com/research/2007/10/real_time_raytracing_the_end_o.php</a></p>
<p>John Carmack:<br />
<a href="http://www.pcper.com/article.php?aid=532&amp;type=overview" rel="nofollow">http://www.pcper.com/article.php?aid=532&amp;type=overview</a></p>
<p>Odd about the rgba rayracer, though; it takes 20 seconds on my 1.8 GHz (3400+ish) x2 laptop and 17 seconds on my 3600+ desktop. Anything I&#8217;m missing?</p>
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